hooked up proper sound command latching complete memory maps from the schematics Īdded direct mode JVS command, used by the i/o for the later Naomi games įorce cpu resyncs mainprotection on pgm. Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. ability for them to automatically disappear after a set amount ability to individually enable/disable crosshairs 02562: Ability to choose arbitrarily named crosshair pictures (Derrick Renaud) 00947: batsugun: At the level 4 boss there's a sprite problem. 00598: popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. 02557: All games in jalmah.c: There are square gaps during gameplay. 02558: Graphic priority is not fully understood.
02187: All games of "Technos": Fix for manufacturer. 01163: popbounc: MAME doesn't support paddle input. 03092: spuzbobl: Some sound samples are being played indefinitely (David Haywood) 03093: mazinger: the boss of 4th level is black (robiza) 03087: daireika: Graphic artifacts on attract mode. 03098: all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli)
00256: seganinj: Sprites leaving on the left side on the screen aren't clipped properly. 00303: regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles)
00257: wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. 00984: 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. 00983: pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. 01030: starjack: "Star Jacker" side-by-side test.